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A downloadable asset pack

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๐Ÿ” Dikarier Needs System ๐Ÿ”

Version 1.0

The ultimate survival mechanics suite for RPG Maker MZ.

Transform your game into a living, breathing world with the Dikarier Needs System. This plugin introduces complex survival mechanics, forcing players to manage their character's physical and mental state. Whether you are building a hardcore survival RPG or a cozy life simulator, this system gives you full control over six key needs: Hunger, Thirst, Sleep, Stress, Bathroom, and Hygiene.


โš™๏ธ Key Features

  • 6 Core Needs: Complete systems for Hunger, Thirst, Sleep, Stress, Hygiene, and Bathroom needs ready to use out of the box.
  • Visual HUD (PRO Only): A customizable on-screen interface that shows the status of all needs with icons and colored text. Can be toggled by the player.
  • Flexible Growth Logic: Configure each need individually. Make hunger grow from 0 to 100, or make hygiene drop from 100 to 0.
  • Event Triggers: Automatically run Common Events when a need hits a threshold (e.g., "I'm hungry") or reaches a critical limit.
  • Item Integration: Turn any item into food, drink, or a stress-reliever using simple notetags (e.g., <DikarierNeedsHungry: -20>).
  • Multi-Language Support: Includes built-in localization (EN, RU, JP, CN) for the interface.

โš–๏ธ Version Comparison

Feature BASIC PRO
Core Needs System (6 Needs) โœ… โœ…
Event & Item Integration โœ… โœ…
Visual Interface (HUD) โŒ โœ…
Updates โŒ โœ…
Open source code โŒ(Obfuscated) โœ…(Editable)
Commercial Use Restricted โš ๏ธ Allowed โœ…

๐ŸŽฎ Ideal For

  • Survival horror games requiring resource management.
  • Life simulation games (like The Sims style gameplay).
  • RPGs that want to add realism and daily routines.

Purchase

Get this asset pack and 6 more for $16.13 USD
View bundle
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$7.99 $3.19 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $3.19 USD. You will get access to the following files:

Dikarier Needs System PRO(1.0).zip 36 kB

Download demo

Download
Dikarier_NeedsSystem.js 67 kB

Comments

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(1 edit) (+1)

This is great! However, I won't lie, I've still managed to get confused, lol. I know you said in the PRO version that we need to set a variable to govern each need in order for it to function, but is there any chance that you could give us a functional example need when you have the time? I'm afraid that I'm just better at "hands on learning" so to speak, by way of picking apart already working systems then I am with purely reading up on how to constrcut a functioning system, even when already given the framework.

Edit: Nevermind, I figured it out after watching a couple of tutorials, I think. Although, is there anyway to make it so that the Needs meter is on by default instead of needing to be toggled?

(+1)

I think so, but the interface was originally designed to be less user-friendly so players could disable it. But I can help you with that. Contact me on Discord: dizia_mc