RPG maker mz effect system update (2.3)


v2.3 (Bugfix)

This version addresses several critical and gameplay-disrupting bugs found in v2.2.

Key Fixes:

  • Disappearing Sprites: Fixed a critical issue where character and event textures could disappear during the fade-in or fade-out phases of the plugin's effects.
  • Event Command Conflict: Resolved incompatibility with standard event commands (like "Fade Out Screen", "Tint Screen", "Fade In Screen"). They now work correctly again after the plugin's effects are active.
  • Loading Issues: Implemented improvements to the save and load system to address problems where effects might not restore or restore incorrectly after loading a game.
  • Visual Artifacts: Adjusted the display of many effects to fix issues related to color tinting and alpha blending.
  • Effect Stacking: Improved the visual blending when multiple effects are active simultaneously for a more predictable outcome.
  • Effect Removal: Corrected the behavior when states are removed – effects now fade out smoothly as intended, instead of potentially ending abruptly.
  • Slow Effect: Improved the logic for the <DikarierEffectSlow> effect, particularly when multiple sources of slowness are present.
  • Character Switching: Smoothed the transition of visual effects when changing the party leader.

Files

Dikarier_EffectSystem.js 77 kB
73 days ago

Get RPG Maker MZ Effect system

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